Rules Book

 “WE'VE LANDED”MEN’S GOLF LEAGUE

Updated: 04-11-15

 PLACE:                              AIRWAY MEADOWS C.C.

 DAY:                                   MONDAYS

 TEE TIME:                       Starting @4:15 PM

 GREENS FEES:               $14 (9 HOLES)

 DUES:                                 $40 For Season Prizes

 1.   Dues:

 1.1  The league dues are $40, to be paid to the treasurer (?) by the End of May. Dues to be paid two week by new members.

                1.2  Dues money will go toward season prizes and end of year prizes at Lake Placid. 

 2.      Tee-off time and order:

 2.1   A schedule will be made for (2) person matches with the proposed order of tee times. The first (2) matches from the schedule ready to tee off will form a foursome and tee off.

 The first two people without a match will become a match and tee off with the next appropriate match to form a foursome.

OR:

If your partner is not present, you may option to play the card and tee off with the remaining group members.

The intention is to speed play and allow a member to decide if he wants to wait to be re-paired or to tee off immediately thus play the card.

Please try to be on the starting tee 15 minutes before your tee time.  You must call the golf course and/or your opponent if you are not able to attend or will be late on any given week.. This is common courtesy, will reduce confusion and speed up play for all. See attached phone number list.

 2.2   Letting one league member play alone as a single without the company of another fellow player is prohibited.

                    2.3   When there is only one person left waiting for his opponent and there are reasons to believe that

                            the opponent will not show up, the next to last group should be disassembled and at least one

                             more  player should play with the waiting person.

 3.      Determining league standings:

         3.1   The essence of the league games are the match type plays between individual league members. During

       each match a player can score between 0 and 10 points.

3.2   The league standings will be based total of your weekly scores with the lowest 2 scores being dropped, whether or not they are low scores or missed matches..

         3.3   A player’s point standing will be referred to as NET POINTS.

3.4   In a case when two or more players have exactly the same number at the end of the year a 9 hole playoff will be held.

 4.      Scoring against another league member:

         4.1   Obtain handicap difference by comparing the handicaps of the two opponents and subtract the lower handicap

       from the higher one.

4.2   The handicap difference indicates the number of strokes the player with the higher handicap will get.

4.3   The strokes should be subtracted in the order from the hardest hole to the easiest, according to the scorecard

       handicap listing  :  Front - 4, 10, 12, 18, 2, 6, 16, 8, 14

                                     Back - 3, 1, 11, 15, 9, 7, 13, 17, 5

4.4   In a case when the handicap difference is greater than nine, subtract one stroke from the scores for every hole and continue from the beginning, subtracting a second stroke starting again with the hardest hole.

4.5   For each hole, compare the gross score of the low handicap player with net (modified) score of the high

       handicapper assigning 1 point for lower score, ½ point for a draw and 0 points for higher score.

4.6   Total the points for all nine holes. Add an extra point to the score of the player who obtained 5 or more

 points    (i.e. won the match). In the case where both players total scores are the same (4.5 - 4.5) the

extra point is split.

5.    Playing the card:

5.1   When playing the card, the points are scored almost the same as when playing another league member except:

    5.1.1  Players handicap becomes the handicap difference.

    5.1.2  After obtaining the net (modified) score for each hole, compare the scores with the PAR scores.

       Count one point when the modified score is lower than par and ½ of a point when you obtained

       net par.

5.1.3  An additional point is ALWAYS added to the score of the player playing the card regardless of the

          total number of points obtained.

 6.    Handicap calculations:

             6.1   The league will use the USGA method of  calculating handicap with the following exceptions:

 6.1.1  The USGA calculates handicap based on 18 holes, we will use 9.

6.1.2  The USGA limits the handicap at 36, which for 9 holes would be 18.

6.1.3  The USGA does not calculate handicap for players with fewer than 4 differentials. We use

 the first two differentials to calculate the handicap.

6.1.4  The USGA revises the handicaps periodically, and adds several latest differentials simultaneously.

          We recalculate and update the handicaps every week with each new differential available.

 6.2   This handicap calculation method should satisfy the following purposes:

            6.2.1  Provide fair handicap for all players, regardless of ability.   

            6.2.2  Reflect the player’s potential ability as well as his recent scoring trends.   

            6.2.3  Automatically adjust a player’s handicap down or up as his game changes while providing a period

          of stability.

6.2.4  Disregard freak high scores that bear little relation to the players normal ability.

6.2.5  Make it difficult for the player to obtain an unfairly large handicap increase at any revision period.

6.2.6 Make a handicap continuous from one season to the next.

 6.3  The league maintains a list of all the differentials each player obtained since the beginning of the year.

6.4  The current handicaps of the members will be posted at the beginning of each week.

 6.5   The league starts calculating handicap for a new player when at least three differentials are available.

       All the new players started up with the maximum handicap of 20, and they use this value to calculate

       the points obtained in the first two matches.  After the second differential becomes available, and the

       actual handicap is calculated, the scores are then revised.  The new handicap replaces the handicap used

       in the first two games and the points obtained in those games are adjusted accordingly

7.    Making up games:

7.1   When a player suspects that he may not be able to play on a particular week, he should arrange to play his scheduled opponent ahead of time.

7.2   A player who did not show up for his scheduled game will get zero points for the week and his opponent will match with someone else or play the card.

7.3   A player who did not show up can still make up the match, providing a date can be made up and handed in within 4 weeks after the original date. Both players may play the card if a match play arrangement cannot be reached. All make-ups must be made on or before the last week of play.

 8.      Golf rules:

     8.1   The rules of golf say that once a ball has been teed-up and stroked, a player must not touch it until the green

   is reached, at which time the ball may be marked and cleaned.  Our league will make exceptions as follows:

8.1.1      Your ball lies in casual water.

                    8.1.2      Your ball lies in ground under repair.

8.1.3      Your ball lies next to artificial obstructions that cannot be moved.

                    8.1.4     Your ball lies in a hole made by a burrowing animal or erosion.

 8.2   The winter rule is not acknowledged by the rules of golf, but it is by this league.  The winter rule says that a ball may be picked up, cleaned and placed back on the ground within 6 inches from the original position, provided that the ball is laying in your own fairway (not in the rough).

 8.3   A player may not improve his lie by moving, breaking or bending growing vegetation (grass, tree branches,

      etc…), however, he can move loose impediments (fallen leaves, stones) or movable artificial obstructions

       (water hose, rake etc…).

8.4   Bunkers:

8.4.1   A player must not let his club touch the sand until his downswing.

8.4.2  A player is not allowed to move loose impediments in a sand trap.

 8.5   There are three types of penalties exercised in golf. In each case you always count the stroke that got you in

       trouble, and add one penalty stroke.

 8.5.1   STROKE AND DISTANCE: Go back to the spot from which you last played, and play again.

 8.5.2   TWO CLUB LENGTHS: Drop a ball within two club lengths of the spot where the ball lay

          but not nearer to the hole.

8.5.3   BEHIND THE BALL:  Drop a ball any distance behind the point where the ball lay, keeping

          that point directly between the hole and the spot on which the ball is dropped. (note: this is not

          the same as line of flight)

8.6   OUT OF BOUNDS:  When a ball lands behind a line marked by white stakes, the only option is “Stroke and

Distance”. If you are not sure if an area is out of bounds or if your ball may have gone out of bounds, you must hit a "Provisional" ball to help speed up play.

8.7   LOST BALL: When a ball is lost on the fairway or in the rough, the "Two Club Lengths" drop is appropriate.

8.8  WATER HAZARD:  When a ball is in a “regular” water hazard (marked by yellow stakes), the next shot

       should always be played from behind the water.  The player may either use “Stroke and Distance” or drop

       behind the point where the ball last crossed the water hazard (keeping that point between himself and the

       green).

8.9   LATERAL WATER HAZARD:  This hazard is identified by red stakes and means that the ball does not have

       to be played from behind the water.  The player may choose to use the regular water hazard penalty (see 8.8)

       or to drop the ball within 2 club lengths from the point where the ball crossed the hazard boundary (but not

       any closer to the green).

8.10  It should be pointed out that the player whose ball is in a water hazard may attempt to “play it as it lies”

        ie, from the water, at which point there is no penalty. The only condition is that the club must not touch the

        water prior to the downswing.

8.11  UNPLAYABLE LIE:  When a player decides that the lie is unplayable, he may lift the ball and use any one of

        the three penalty options; “Stroke and Distance”, “Two club Lengths”, or “Drop on a Line Behind the ball”.

8.12  Any disputes as to the interpretation of the rules, that may arise during a match, should be directed to the

        league immediately after the game.

8.13 If you intentionally swing at a ball and miss, it counts as a stroke.

 9.0   END OF YEAR OUTING (Tentative):

         9.1   Friday September ? - 18 holes

9.2   Saturday September ? - 18 holes in the am & time permitting, 18 holes in the afternoon.

 9.2   Sunday September ? - 18 holes in the am.

 9.3  Exact format and tee times will be decided in the weeks prior to the trip.

 10.0          GENERAL - To make play more enjoyable for everyone – Important Reminder

 ·        Keep a copy of the rules & schedule in your golf bag in case Mike is late or absent, copies can be found on our Web page, please bring copies.

·        Be on time for your tee time or call someone to inform them of your status

·        Keep play moving

·        Pay attention to your own ball

·        Think ahead and be ready to hit when its your turn (advance to your ball if possible, select club, be ready when its your turn)

·        Good sportsmanship. Remember, if you're not having a good day, don't let it effect others.

·        Move clubs to exit area of green before putting

·        Line up your putt while others are preparing to putt

·        Know when to call a lost ball a lost ball and move on

·        If you think your group is falling behind, remind people in your group to speed play